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Chris Huff <chr### [at] mac com> wrote...
> - True displacement mapping for all objects, using curved rays
Would we want to do it any other way?
> - Relativistic effects, with adjustable light speed
Ooooh... sounds like fun. :-) (Yes, I've seen the animations from the
renderer that already does this.)
> - Custom BDRF functions
Actually, this shouldn't be too far off as a MegaPov feature. (of course,
post-3.5)
> - 5x faster rendering and parsing
My favorite by far. Anybody want to volunteer to write this patch?
-Nathan
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